![]() Wave.Transparency = wave.Transparency + (0.5/WAIT) Wave.CFrame = wave.CFrame * omEulerAnglesXYZ(0,ROT,0) Local mesh = Instance.NEWSOUND("SpecialMesh",wave)Ĭoroutine.resume(coroutine.create(function(PART) RootPart.CFrame = CFrame.new(, VT(position.X,, position.Z)) * CFrame.new(0, 0, 0)įunction CreateSound(ID, PARENT, VOLUME, PITCH)Ĭoroutine.resume(coroutine.create(function()įunction CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) Return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) Return a * startInterp + b * finishInterp, a * startInterp + b * finishInterp, a * startInterp + b * finishInterp, a * startInterp + b * finishInterp ![]() StartInterp = SIN((t - 1) * theta) * invSinTheta StartInterp = SIN((1 - t) * theta) * invSinThetaįinishInterp = SIN(t * theta) * invSinTheta Local cosTheta = a * b + a * b + a * b + a * b Return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) Local wx, wy, wz = w * xs, w * ys, w * zs Local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recipįunction QuaternionToCFrame(px, py, pz, x, y, z, w) If not Character or not Character:FindFirstChild("Humanoid") or Character:FindFirstChild("Humanoid").Health 0 then Game:GetService("RunService").Heartbeat:Wait()īp.Position = game:GetService("Players").LocalPlayer:GetMouse().Hit.p ![]() Plr:GetMouse().Button1Down:Connect(function() While game:GetService("RunService").Heartbeat:Wait() doīp.Position = game:GetService("Players"). Local bp = Instance.new("BodyPosition", hrp)īp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)įlinger = Instance.new("BodyAngularVelocity",hrp)įlinger.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)įlinger.AngularVelocity = Vector3.new(10000,10000,10000) Hrp:FindFirstChildOfClass("AlignOrientation"):Destroy() If hrp:FindFirstChildOfClass("AlignOrientation") then Hrp:FindFirstChildOfClass("AlignPosition"):Destroy() If hrp:FindFirstChildOfClass("AlignPosition") then Player = game:GetService("Players").LocalPlayerĬharacter = game:GetService("Players").LocalPlayer.Character _G.R6 = true -Set to true if you wanna enable R15 to R6 when your R15. _G.GodMode = true -Set to true if you want godmode. _G.CharacterBug = false -Set to true if your uppertorso floats when you use the script with R15.
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